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Starcraft II Costs $100 Million

By Joe Dodson, 7/19/2010 2:26 PM

According to the Wall Street Journal, Activision Blizzard have spent over $100 million on the development of Starcraft II. That's a lot of overlords.



If you have a subscription to the WSJ, you can read the story here. Otherwise, there isn't that much more to it - Activision Blizzard is heavily invested in Starcraft, and they think it will repay its cost many times over.

Other $100 million games include major Rockstar Games entries, like Red Dead Redemption. Before I wrote that, I was having trouble imagining what could cost so much to develop in Starcraft II, after all, it really looks like the original Starcraft. How hard could that have been to do? Furthermore, Blizzard games are always meant to be played on lowest common denominator systems, so it's not like they push crazy graphical boundaries.

And yet, we're sure that Starcraft II, like Red Dead Redemption, will overflow with cinematic scenes throughout the course of its campaign mode - and cinematics are always pricey. Whether or not they'll look like $100 million will be revealed when Starcraft II lands on July 27.



Comments

7/19/2010 03:25:13 PM
Posted by Finger
Probably has a lot to do with the way they throw away and recreate so many things during development. It also costs more to make graphics look sharp and nice on crappy computers than it does to make them look good on fast onces, and I can say that StarCraft II is one of the best-looking games around that does NOT have high system requirements. ION-based netbooks can play it great, but I'm not sure how the base range of 10" netbooks play it.

Oh, and the mocap for the single player campaign's cutscenes probably cost a lot. As well as hiring Tricia Helfer (and other expensive actors?) to do the voice work. It adds up.
8/3/2010 08:22:05 AM
Posted by wandawandawanda
wow, looks like i wont be buying this, i dont even have 1 million!

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