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American Conquest: Divided Nation

Platforms

Windows

Genres

Real-time, Strategy

Styles

War

Perspectives

Isometric

Players

Internet, Singleplayer

Description

On 12 October 1492 a squadron of three battered ships was relentlessly driven by warm wind towards one of the Bahamian archipelago isles. That sunny day became the day of New World discovery and encounter with its inhabitants. The aborigines gave the uninvited guests a hearty welcome. The latter repaid them in kind, by generously bestowing glass beads and other trinkets on the barbarians. No words can be found to describe the joy of the newcomers when they took a closer look at locals' gifts: they were of pure gold. That could mean only one thing - these peaceful lands have faced an unprecedented disaster. It was not the desire to explore the globe that urged European rulers outfit expeditions. It was a far cry from a noble incentive that forced Columbus and many of his followers make their way to the New World. These expeditions had the only goal: capture as much gold, silver, spices and slaves as possible, and the means to obtain that did not matter. Long before that Egyptians and Phoenicians, Vandals and Vikings tackled similar trade. But this time it all acquired a strikingly huge scale accompanied by merciless conquering and even exterminating of the whole peoples. Colonies could decide the fate of war-exhausted European countries, their further well-being and flourishing. There were no battles so usual for a European eye here: piracy and war, trade and smuggling, superficial nobility and guile - all the ways fit to get the grip of the New World. That was a way of development to allow a new civilization emerge here in hundreds of years.