ZombieDriver_Slaughter_Patch_1.1.4_en.exe
Exor Studios released this cumulative v1.1.4 update for
Zombie Driver.
Warning: Do
not install this patch on the Steam edition.
View more details...
Change log for version 1.1.4
* Improved HUD and menu text readability
* Small menu layout fixes
* Added build version info in main menu
* Updated particles library to a newer version (improved game stability)
Change log for version 1.1.3
* improved game stability on some system configurations
* added support for non-English letters in Twitter messages
Change log for version 1.1.2
- fixed car selection in story mode
Change log for version 1.1.1
- changed sound card initialisation method (fix for some Sound Blaster sound cards)
- changed order of sorting cars in the Slaughter mode menu to match Story mode
- fixed master volume not being saved
Change log for version 1.1.0
- New "Slaughter" game mode
- Added five new arena maps for the "Slaughter" mode with different environmental effects
* Harbor - bright midday
* City Center - foggy noon
* Park - bright dusk
* Midtown - night with projected headlights
* Suburbs - early dawn
- Added specular highlights to most shiny surfaces and all cars
- Fat zombie explosion kills are now added to combos
- Fat zombies emit toxic fumes for better visibility
- Car explosions can now kill zombies and are added to combos
- Car explosions can chain from one another
- Added new combo names and particles
- Money is now awarded for destroying all props
- Updated static camera and is now set as the default camera
- Adjusted story mode pricing
- In-game Twitter support for posting High Scores
- In-game Facebook support for posting High Scores
- Switched zombie bone animation to hardware
- Ogre3D Engine updated to version 1.7
- minor tweaks and fixes
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Information
OS: Windows
Type: Patch
Size: 56.4 MB
Downloads: 277
Added: 4/22/2010 9:47:45 AM
MD5: 7759cab742ff952b7eceb044dd242c03
Specifics
Digital Distribution: 0
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