AngleOfAttack_1_00_35_UPD.exe
Here's the first patch for 3000AD's Angle of Attack.
View more details...
========================= ANGLE OF ATTACK CHANGELOG ==========================
Legend:
GEN = General engine
MP = Multiplayer specific
WL = Wish list
==[TRACKING - ISSUES]==========================================================
[MP]
[GEN]
- XBox360 game pad will sometimes continue to vibrate after player killed
[WL]
- [MP] Ability to form/join squads in multiplayer
- [MP] SteamWorks features planned (x = done)
x Game Overlay
* Leaderboards
* Stats & Achievements
* Matchmaking and Lobbies
* Built-In Voice Chat
* Steam Cloud
* Steam DLC delivery
===============================================================================
[1.00.35 | 09-14-09]
*** PUBLIC RELEASE BUILD ***
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.34 | 09-13-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.33 | 09-11-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.32 | 09-10-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.31 | 09-09-09]
- [GEN] At LT. COMMANDER (pilot) rank or higher, player can now command
other friendly forces using the Team Orders Menu.
- [MP] FIXED: Joining co-op server from GameLobby would set the wrong game type
[1.00.30 | 09-01-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.29 | 08-28-09]
- [GEN] FIXED: vehicles only mouse steering could be enabled in aircrafts.
- [MP] FIXED: target markers weren't visible in MP remote servers.
[1.00.28 | 08-21-09]
- [GEN] Disabled various cheat command line parameters
- [GEN] Starbase and launch pad objects now appear in the TRS/GND radar instead of
NID/MAP radar.
- [WL] Increased number of clients in CO-OP mode from 4 to 8 players
[1.00.27 | 08-18-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.26 | 08-12-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.25 | 08-10-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.24 | 08-08-09]
*** FIRST PUBLIC RELEASE BUILD ***
- [GEN] FIXED: ground vehicles could sometimes fall through the terrain.
[1.00.23 | 08-07-09]
- [MP] FIXED: Starbase names were not transmitted so you couldn't dock in some cases.
[1.00.22 | 08-06-09]
- [WL] Mouse wheel now scrolls game docs viewer
- [WL] Added ALT+Q to invoke the game commands only
- [WL] Added a new TRS/EAD filter which shows only SAM, SAL and LPAD
units, making it easier to locate and engage them.
- [MP] Added ability to disable Enemy Air Defense assets on the server using
"enable_ead=0" parameter or the in-game server host screen. This prevents
SAMs from launching missiles, SALs from firing and launch pads from launching
intercept fighters. This is useful in cases where players just want to dogfight
against each other without being engaged when they stray into hostile airspace
since EAD units are very deadly.
- [GEN] Can now turn XBox360 controller vibration ON or OFF in game options. This
way, if it gets stuck, you don't have to quit the game. Just go to options
and toggle it. That should reset it.
- [MP] FIXED: - W and S keys playing craft after-burner sound in chat box
- [MP] FIXED: changed number of players on server calculation to match Game Lobby.
- [MP] FIXED: MP servers sometimes wouldn't detect clients crashing on the ground or
against objects.
- [MP] FIXED: turret sounds weren't being played when playing in remote servers.
[1.00.21 | 08-04-09]
- Released new demo update. This is the last one.
- [WL] Changed TAB key (MP Game Score interface) behavior. Mouse button is no longer
used to close it. Instead, tapping TAB will open it for a few seconds or if kept
pressed it will stay open until the key is released.
- [GEN] FIXED: some HUD elements were drawn on top of screen interfaces.
- [MP] FIXED: craft movement keys (WSADFZ) were still enabled when MP chat was active.
- [MP] FIXED: when hosting a game sometimes the scenario name wouldn't be properly
broadcasted. Also the number of players wouldn't display correctly in the server browser.
- [MP] FIXED: Change Team/Race menu wouldn't always show up properly.
- [MP] FIXED: "target attacker" keys weren't working in MP.
- [MP] FIXED: missile inbound warning beep wasn't playing when on remote servers.
- [MP] FIXED: client assets weren't being properly broadcasted. This was causing
them to not show up in Tacops map (ALT+M) or the client list (TAB).
- [MP] FIXED: "target nearest friendly base" keybind was disabled.
[1.00.20 | 08-02-09]
- [GEN] Spiralling effect when ship is badly damaged is reduced at low altitude to allow
pilot to still have some control over the ship.
- [GEN] FIXED: NPC crafts would sometimes have difficulty navigating within scenes.
- [MP] FIXED: MP game type class was not being properly initialized. This was
causing game time and score to sometimes not show up in the HUD.
- [MP] FIXED: DJP numbers were not broadcasted from MP server to clients.
- [MP] FIXED: when hosting an MP game the host client wouldn't see missile contrails.
- [MP] FIXED: 'Acquired' and 'Hostile Launch' sounds weren't played when on
remote MP servers.
[1.00.19 | 08-02-09]
- [GEN] Updated number of game manual pages due to added sections documenting the
AHS and TACOPS maps (below).
- [GEN] Removed night vision auto toggle. Enabled ALT+N manual toggle
- [GEN] Enabled Tacops map (ALT+M)
- [GEN] Enabled Altitude Hold System (ALT+H)
- [GEN] Revised 3D sound ranges
- [GEN] Enabled object Visual Target Tracking (VTT) boxes. Was previously enabled
only with cheats enabled due to the amount of clutter introduced in the HUD
when enabled. Without this, you will only see the designator box for the
current target - no others. We may make this a toggle, though if you toggle
Single Target Tracking (STT) mode ( key) all VTT are removed and only the
current target designator box appears.
[END]
Legend:
GEN = General engine
MP = Multiplayer specific
WL = Wish list
==[TRACKING - ISSUES]==========================================================
[MP]
[GEN]
- XBox360 game pad will sometimes continue to vibrate after player killed
[WL]
- [MP] Ability to form/join squads in multiplayer
- [MP] SteamWorks features planned (x = done)
x Game Overlay
* Leaderboards
* Stats & Achievements
* Matchmaking and Lobbies
* Built-In Voice Chat
* Steam Cloud
* Steam DLC delivery
===============================================================================
[1.00.35 | 09-14-09]
*** PUBLIC RELEASE BUILD ***
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.34 | 09-13-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.33 | 09-11-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.32 | 09-10-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.31 | 09-09-09]
- [GEN] At LT. COMMANDER (pilot) rank or higher, player can now command
other friendly forces using the Team Orders Menu.
- [MP] FIXED: Joining co-op server from GameLobby would set the wrong game type
[1.00.30 | 09-01-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.29 | 08-28-09]
- [GEN] FIXED: vehicles only mouse steering could be enabled in aircrafts.
- [MP] FIXED: target markers weren't visible in MP remote servers.
[1.00.28 | 08-21-09]
- [GEN] Disabled various cheat command line parameters
- [GEN] Starbase and launch pad objects now appear in the TRS/GND radar instead of
NID/MAP radar.
- [WL] Increased number of clients in CO-OP mode from 4 to 8 players
[1.00.27 | 08-18-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.26 | 08-12-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.25 | 08-10-09]
- Updated to latest All Aspects Engine build. No AOA specific changes.
[1.00.24 | 08-08-09]
*** FIRST PUBLIC RELEASE BUILD ***
- [GEN] FIXED: ground vehicles could sometimes fall through the terrain.
[1.00.23 | 08-07-09]
- [MP] FIXED: Starbase names were not transmitted so you couldn't dock in some cases.
[1.00.22 | 08-06-09]
- [WL] Mouse wheel now scrolls game docs viewer
- [WL] Added ALT+Q to invoke the game commands only
- [WL] Added a new TRS/EAD filter which shows only SAM, SAL and LPAD
units, making it easier to locate and engage them.
- [MP] Added ability to disable Enemy Air Defense assets on the server using
"enable_ead=0" parameter or the in-game server host screen. This prevents
SAMs from launching missiles, SALs from firing and launch pads from launching
intercept fighters. This is useful in cases where players just want to dogfight
against each other without being engaged when they stray into hostile airspace
since EAD units are very deadly.
- [GEN] Can now turn XBox360 controller vibration ON or OFF in game options. This
way, if it gets stuck, you don't have to quit the game. Just go to options
and toggle it. That should reset it.
- [MP] FIXED: - W and S keys playing craft after-burner sound in chat box
- [MP] FIXED: changed number of players on server calculation to match Game Lobby.
- [MP] FIXED: MP servers sometimes wouldn't detect clients crashing on the ground or
against objects.
- [MP] FIXED: turret sounds weren't being played when playing in remote servers.
[1.00.21 | 08-04-09]
- Released new demo update. This is the last one.
- [WL] Changed TAB key (MP Game Score interface) behavior. Mouse button is no longer
used to close it. Instead, tapping TAB will open it for a few seconds or if kept
pressed it will stay open until the key is released.
- [GEN] FIXED: some HUD elements were drawn on top of screen interfaces.
- [MP] FIXED: craft movement keys (WSADFZ) were still enabled when MP chat was active.
- [MP] FIXED: when hosting a game sometimes the scenario name wouldn't be properly
broadcasted. Also the number of players wouldn't display correctly in the server browser.
- [MP] FIXED: Change Team/Race menu wouldn't always show up properly.
- [MP] FIXED: "target attacker" keys weren't working in MP.
- [MP] FIXED: missile inbound warning beep wasn't playing when on remote servers.
- [MP] FIXED: client assets weren't being properly broadcasted. This was causing
them to not show up in Tacops map (ALT+M) or the client list (TAB).
- [MP] FIXED: "target nearest friendly base" keybind was disabled.
[1.00.20 | 08-02-09]
- [GEN] Spiralling effect when ship is badly damaged is reduced at low altitude to allow
pilot to still have some control over the ship.
- [GEN] FIXED: NPC crafts would sometimes have difficulty navigating within scenes.
- [MP] FIXED: MP game type class was not being properly initialized. This was
causing game time and score to sometimes not show up in the HUD.
- [MP] FIXED: DJP numbers were not broadcasted from MP server to clients.
- [MP] FIXED: when hosting an MP game the host client wouldn't see missile contrails.
- [MP] FIXED: 'Acquired' and 'Hostile Launch' sounds weren't played when on
remote MP servers.
[1.00.19 | 08-02-09]
- [GEN] Updated number of game manual pages due to added sections documenting the
AHS and TACOPS maps (below).
- [GEN] Removed night vision auto toggle. Enabled ALT+N manual toggle
- [GEN] Enabled Tacops map (ALT+M)
- [GEN] Enabled Altitude Hold System (ALT+H)
- [GEN] Revised 3D sound ranges
- [GEN] Enabled object Visual Target Tracking (VTT) boxes. Was previously enabled
only with cheats enabled due to the amount of clutter introduced in the HUD
when enabled. Without this, you will only see the designator box for the
current target - no others. We may make this a toggle, though if you toggle
Single Target Tracking (STT) mode ( key) all VTT are removed and only the
current target designator box appears.
[END]
Download Servers
If there's a problem with the file or transfer, please let us know.
Tired of Waiting?
Want to skip the queue? If you sign up for an account and become a paying subscriber, all queues go away. It's a low monthly cost to subscribe, and it helps support AtomicGamer.You do not need to create an account to download, but if you do the free signup, then you can download files under 1MB without waiting in the queue!
Information
OS: WindowsType: Patch
Size: 14.4 MB
Downloads: 3
Added: 9/14/2009 1:07:26 PM










