The v1.18 update contains numerous fixes as well as rule changes to keep the game balanced and in fit fighting form, including a fix for a recent multiplayer issue. The goal of this and recent updates has been to fully implement the Classic board game AP activation system, as well as adding a host of other features and improvements, including super high resolution 2D maps and counters. This update includes fixes for units low on APs not being able to fire during a group fire, as well as a fix for spent units attached to groups during a Command or CAPs action incorrectly becoming unspent. Additional tweaks include the pass action now finishing the activation of currently selected units in Classic AP mode.
The v1.18 update is comprehensive and will bring all versions of Conflict of Heroes: Awakening the Bear! to v1.18. To download the update, players can run “Check for Update” via the game menu or get it here on AtomicGamer.
Change History:
v1.18 – January 28th, 2013
• Fixes
o Fixed a bug with multiplayer games
v1.17 – January 25th, 2013
• Fixes
o Fixed a bug in which groups suffering casualties could incorrectly become spent
o Fixed a bug in which a spent unit could become attached to a group during a Command or CAPs action and incorrectly become unspent
o Command actions with groups were sometimes deactivating units after the action.
o Command actions with groups were calculating the cost of actions incorrectly.
o Units low on APs could not fire during group fire.
o Units added to a group with Classic AP rules now receive the current APs of the group.
• Rules Changes
o The target of a Rally Attempt or Auto Rally card is in an active group, the entire group is the target of the card.
o In Classic APs, using the pass action now finishes the activation of the currently selected unit(s).
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Information
OS: Windows
Type: Patch
Size: 1140.8 MB
Downloads: 80
Added: 5/6/2013 12:05:01 AM