It’s been a very long road to get to where we are today. AtomicGamer’s origins can be traced back to 1997, when I was in high school.
I fell in love with Quake. My brother, who happened to work at an ISP, wanted to keep me out of his hair. My brother convinced me to start a Quake site. After tossing around a few domain names (back then, you could actually get .coms with some reliability), we settled on TeleFragged.
As it grew, we started another site called 3D Downloads that focused on providing gaming file downloads for free. It was a relative success and grew along with TeleFragged.
As the Quake series dwindled in popularity, the name TeleFragged was rising in obscurity. After much deliberation, we combined 3D Downloads and TeleFragged into AtomicGamer. In our 12 years, we’ve never achieved mainstream success, we keep on trucking.
At the very least, we’ve definitely churned out a lot of code and iterations.
All dates are approximate and generated in part by the Internet Archive. TeleFragged went through some minor revisions during the years, but who’s keeping track really?
Traditionally, we’ve kept AtomicGamer and TeleFragged as a black box to our visitors, you. We simply did stuff in the background and it would magically show up on AtomicGamer. We’ve rarely catered or explained ourselves to you all.
I want to change that.
Few people know or care about the inner workings of AtomicGamer. To most people, it’s your run-of-the-mill gaming website. They get their downloads, read a couple reviews, and leave. But I know there must be people that have been following us since we were TeleFragged and started in 1997. We really do want to hear from you.
So, I’m starting this blog to get feedback and suggestions from you. I don’t expect a rush. I also be posting programming-related comments as I struggle with some new feature.
Welcome to AtomicGamer! Go post a comment. Assuming I’ve got WordPress configured correctly.