Written by Jeff Buckland, 11/11/2002
Played on:
PS2
No one can deny just how influential Grand Theft Auto 3 has been. It was released to millions of PS2 owners who had been waiting patiently for a must-have title, and boy did they get it with GTA3. Its revolutionary open-ended gameplay, high-quality voice acting and cutscenes, and its massive amount controversy created a huge amount of buzz, and over seven million copies of the game were sold. Of course, that's just on the PS2, which is the only console platform it was released on.
For most people who have waited for Grand Theft Auto: Vice City, the question wasn't of how good a game it was going to be. The question was whether Vice City was actually going to be a new game or just GTA3 with a facelift. And while you can't expect everything to change in one year, Vice City is way more than I expected. The 80's atmosphere, improved missions, properties you can buy, and even more secrets are what puts this game over the top to make it an instant classic.
Vice City's controls are definitely better than GTA3 because of two major aspects: you can aim smaller weapons much more easily with a new targeting system, and you can now pilot planes and helicopters with much more ease than before. For those who just like to drive around the GTA games and don't really care to do missions, these changes will not mean much. For those who actually went through GTA3 and explored every inch of Liberty City, these are both major improvements.
Just about the only major control problem I found with Vice City is one of preference. I find the mouse-and-keyboard setup of GTA3 on the PC to be far superior to using the PS2's dual shock controller, and while Rockstar did set up a new targeting system for some weapons, I still think that manual aim with a mouse is superior. That being said, if you found the PS2 controls in GTA3 just fine before, you won't have many complaints about Vice City.
GTA:VC just has more of everything. That's the easiest way I can explain the graphics - the explosions are better, the city is bigger, the viewable distance goes further out, and the vehicles are more detailed than before. Rain, mist, and fog effects are much more convincing than what they were in GTA3, and a few new effects like water spots (or even blood splatters, if you use the chainsaw) on the "camera" make the graphics that much better.
As is the same with GTA3, any one object in the Grand Theft Auto world is not all that impressive visually. Although the characters almost universally look better than in GTA3, your average pedestrian is still made with relatively few polygons. Some of the textures are low-resolution, and the game has to switch out low- and high-quality textures very often. But it's the whole thing put together that really does it; The mostly seamless transitions (save for a few seconds when travelling between main islands or into some buildings) and constantly changing game world are what make GTA:VC seem that much more alive.
Water effects are also improved here, as rain storms will affect the waves in the ocean as well as adding a mist shimmer as the wind and rain hit the concrete. Helicopters add mist effects of their own, as well as making the palm trees bend and sway from the force of the rotors. Even your character's shirt will flutter when he rides a motorcycle or is near a helicopter.
Of course, the biggest achievement that Rockstar has made in GTA:VC is that of the style and atmosphere of the city itself; it resurrects dozens of tidbits of 80's nostalgia and assaults the player's senses with them. Even if you didn't get to experience the 80's, you will likely still find many of the jokes and references at least somewhat funny. The neon lights of Miami are well-reproduced here, as well as the run-down Cuban and Haitian neighborhoods that make up part of the game's west island. Even the back alleys are well done in Vice City, with plenty of detail even in the places that are the hardest to find. This shows an attention to detail that caters specifically to those players who want to explore every nook and cranny.
The frame rate is about the same as it was in GTA3, ranging from 25 to 40 fps most of the time. Sometimes when the action gets heavy, though, the game can slow down enough to screw up driving or combat, which can ruin a mission for you. It's a rare occurrence, though; most of the mission failures are going to happen because they're just that difficult, not because of frame rate issues. Considering how much added detail there is, maintaining the same frame rate from the last game shows a pretty large accomplishment right there.
Here we come to the primary reason that GTA3 managed to do so well: gameplay. Vice City adds plenty of things for the player to do, and yet it manages to keep in almost all of the old gameplay as well. The missions are longer and more diverse here, and the production quality of the cutscenes is even better than ever. On top of the story missions, you can buy property, race cars or dirt bikes in several ways, fly a helicopter around all you want, deliver pizzas, and more. Of course, this is in addition to the things you could do in GTA3, almost all of which are reproduced (and sometimes improved upon) here. You can still go on Rampage missions, perform unique stunts, find hidden packages, drive people around in a taxi, put out fires, do ambulance missions, and kill vigilantes in police cars.
GTA:VC also adds something that GTA3 should have had, but was completely missing: motorcycles. The first two Grand Theft Auto games had motorcycles, but Rockstar couldn't get them just right in GTA3, so they made the decision to axe them altogether. Well, after you take a motorcycle into Vice City, the complete lack of them in GTA3 will become even more pronounced. You'll wonder how you ever did without them.
Vice City's motorcycles are modelled very well and handle perfectly; the tradeoff, of course, comes from the fact that getting into an accident will fling you from the bike, hurting you in the process. Either way, motorcycles are balanced well and look great. There are also new bonuses you can do related to them: wheelies and "stoppies" (sort of a reverse wheelie by leaning forward and hitting the brakes). Also, some of the unique stunts can only be done by motorcycles, which means anyone who wants to finish this game 100% is going to need to learn them well. Overall, motorcycles make a triumphant return in GTA: Vice City, and they are better than ever.
This time around, the story follows a specific character, rather than some nameless guy with Elvis hair. Now, you play as Tommy Vercetti, an ex-con who has been sent by his Mafia high-ups to do business in sunny Vice City, Florida. The best part about Tommy is that the voice acting is done by GoodFellas star Ray Liotta, and he does an excellent job. Tommy has plenty to say, and displays a very brazen, violent attitude most of the time. Not only does he have things to say during the cutscenes, but he also has some internal dialogue. On top of that, he has plenty to say to people out in the game; Tommy talks trash while he's carjacking people, avoiding the cops, or on a murderous rage. As it is, Tommy actually has character, and the game gives him plenty of opportunities to show it.
The best thing about Tommy Vercetti, though, is that he rises above the 80's trends that permeate Vice City. At the same time, he's not so Mafia-like that he becomes a comic-book portrayal of a bad guy. In fact, the city itself is more of the comic book, with Tommy being the normal guy (well, really, really, violent normal guy, I guess) in the middle of it all. Tommy Vercetti is unique and convincing enough that he could easily fit into a classic movie role like one in GoodFellas or The Godfather - that is a rare thing for a video game character. While he probably won't get up there with Lara Croft on the popularity scale, he is definitely one of the most memorable main characters I have seen in a game in years.
The missions you'll go on in Vice City are generally pretty different from those in GTA3; instead of just going to kill some guy, you're going to most likely get over there, flush him out, chase him down, and then deal with the extra twist at the end of the mission. While that makes the missions much more unpredictable and fun, it also makes them harder. Longer missions means more chances to screw up and get killed or arrested, which can lead to some major frustration.















