Ultimate Marvel vs. Capcom 3 Preview
If you're reading this, you probably already know that Ultimate Marvel vs. Capcom 3 is very similar to MvC3. If you didn't know that, then you should know that Ultimate MvC3 is essentially the same as its threebear (rather than forebear, zing!) with a few fine differences which we will cover in the coming words, in what one might describe as a verbal ultra combo. If you fall to the floor amid flashing lights upon reading this, well, you were warned. Or epileptic.
The biggest difference between the two are its dozen new characters. I tried my hand at Doctor Strange. He looked great, but his exotic projectile attacks were less my speed. I prefer bouncy characters like Spider-Man and Wolverine. And frankly, I spent most of my time with him getting absolutely chewed up by an Amaterasu player. Dear god. Capcom needs to balance that dog. It's like the evil rabbit in Monty Python and the Holy Grail. It just flies into you and your head pops off.
Next up for me was Strider, who makes his triumphant and sword slashing return to the series. Strider is one of my personal favorites, and I had a blast using him to return the favor upon Amaterasu and that pest, Issun.
I didn't get a chance to play Ghost Rider or Hawkeye, two of the other new characters, though I can say that the former especially fit in with his blazing attacks. I've always found Hawkeye to be ironically hit and miss.
Characters aside, the main differences between Ultimate MvC3 and the previous game apply to aerial exchanges, during which you can either do more damage, reduce your foe's meter, or increase your own. I generally preferred to go for more damage, though its easy to see how a mini-game can develop within the game to build your own meter while stunting that of your opponent. You can also activate "X-Factor," though this has been toned down from the previous game.
Overall, Ultimate Marvel vs. Capcom 3 is a robust package, updating the original in many ways, that will go on sale for an equally robust $40 at retail. We'll need to play more to see if it lives up to that proposition, and that's definitely something we look forward to doing before it arrives this November 15.