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New Files for May 25, 2015

By Jeff Buckland, 5/25/2015 6:37 AM

We've posted a bunch of new mirrors of indie demos and free games this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Street Fighter vs Fatal Fury [Free Game]

http://www.atomicgamer.com/files/109955/street-fighter-vs-fatal-fury-free-game

SEEP Production's latest free game is Street Fighter vs Fatal Fury, a vs. fighting game with characters pulled from these two classic fighting games (credit for original art goes to original creators, Capcom & SNK). Made with the MUGEN system.



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New Files for May 22, 2015

By Jeff Buckland, 5/22/2015 7:00 AM

We've posted a bunch of new mirrors of indie demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Aika Online (Global) Client - May 2015 [Free-to-Play]

http://www.atomicgamer.com/files/109943/aika-online-global-client-may-2015-free-to-play

Here's the client, dated May 2015, for the Global service of the free-to-play MMORPG Aika Online. If you're new to Aika, make a free account at the official site in order to play.



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New Files for May 21, 2015

By Jeff Buckland, 5/21/2015 6:32 AM

We've posted a bunch of new mirrors of indie demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Rubber & Lead Demo

http://www.atomicgamer.com/files/109940/rubber-lead-demo
2D Top Down Vehicle Combat RPG This game is an homage to AutoDuel, a fantastic game from 1985 that didn't age very well, on the 30 year anniversary of that games release Rubber & Lead is here to show that its gameplay can still be fresh and exciting! "A Mad Max style RPG" is a decent way of describing it. Fight In Arenas Run Missions Level Your Skills Buy A New Car Upgrade Your Car Buy Perks Earn Traits Blow Raiders Up Have A Lovely Day The game is a work in progress and is updated weekly.




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New Files for May 19, 2015

By Jeff Buckland, 5/19/2015 7:00 AM



We've posted a bunch of new mirrors of indie free games and demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Super Space Meltdown v0.9 Demo - Windows

http://www.atomicgamer.com/files/109920/super-space-meltdown-v0-9-demo-windows
Here's a Windows demo for Super Space Meltdown, a cartoony sci-fi isometric shooter where you must take out aliens and make it to the exit within 60 seconds on every level. There are ways to cheat the clock, though.




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Kanye Quest's Little Secret

By Jeff Buckland, 5/18/2015 6:40 AM

I love stuff like this. A weird indie RPG from a couple of years ago, Kanye Quest, has been hiding a really weird secret area that was just discovered earlier this year. This Kotaku article by Patricia Hernandez details some of it.

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New Files for May 18, 2015

By Jeff Buckland, 5/18/2015 6:34 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Combat Core Kickstarter Demo

http://www.atomicgamer.com/files/109898/combat-core-kickstarter-demo
Here's a demo for the 2015 Kickstarter for Combat Core, a 3D anime-themed fighting game done in the style of Capcom's Power Stone or Super Smash Bros.




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New Files for May 14, 2015

By Jeff Buckland, 5/14/2015 6:57 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Voyage [Free Game]

http://www.atomicgamer.com/files/109895/voyage-free-game
Voyage is a physics based space exploration game built in Unity. The game was made for my Graduate Project for Digital Media Design at Bournemouth University.

In the game, you control a small ship with two beams that can push and pull objects. You can also shoot a projectile that, when activated, turns into a sphere that can fire beams too. These beams target the last object interacted with.



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New Files for May 13, 2015

By Jeff Buckland, 5/13/2015 6:46 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: Dilation [Free Game]

http://www.atomicgamer.com/files/109878/dilation-free-game
You control your character like in other first person game. You have a gun, that has two possibilities: Slow down time of different objects and shoot simple plastic balls (they can be dilated at the shoot moment) with it's airgun. You must use your time gun and a wit, in order to complete all the rooms and finish the report your character have to write after all the levels.

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New Files for May 12, 2015

By Jeff Buckland, 5/12/2015 6:52 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Here's the featured file; Click "Read More" below it to see the full list.


Featured File: KD Legend of Burning: Battle Brawlers [Free Game]

http://www.atomicgamer.com/files/109871/kd-legend-of-burning-battle-brawlers-free-game
Here's KD Legend of Burning: Battle Brawlers, a free, fan-made, side-scrolling beat-em-up using the classic 8-bit style of Technos Japan games like Super Dodge Ball and River City Ransom.




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New Files for May 11, 2015

By Jeff Buckland, 5/11/2015 6:48 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Click "Read More" to see the full list.

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New Files for May 8, 2015

By Jeff Buckland, 5/8/2015 6:42 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Click "Read More" to see the full list.

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New Files for May 6, 2015

By Jeff Buckland, 5/6/2015 6:49 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Click "Read More" to see the full list.

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New Files for May 5, 2015

By Jeff Buckland, 5/5/2015 6:49 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Click "Read More" to see the full list.

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New Files Here at AtomicGamer

By Jeff Buckland, 5/4/2015 6:46 AM

We've posted a bunch of new mirrors of indie free games and demos this morning. Click "Read More" to see the full list.

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Learning From Paid Skyrim Mods

By Jeff Buckland, 4/28/2015 9:47 PM

Last week, Valve and Bethesda introduced a system of paid Skyrim mods on Steam. After multiple protests and petitions, it has now been pulled down. So what lessons can be learned?

1) You can't do this years into a game's community that's been building things for free for over nearly 15 years (well, 15 if you count all the way back to the Morrowind modding days). If you're going to do it, make it with the release of a new game.

2) Whatever company is making the largest share of the profit (which would've been Bethesda in this case, according to a recent blog post of theirs) needs the power and responsibility to police any abuses like useless or super-expensive mods, copyright infringement, and more. Valve won't do it because they hate hiring people, and it's left them with truly awful customer service ratings. Companies that partner with Valve should be fixing that problem themselves, not exacerbating it.

3) Hash out the rules and regulations with your community. Put price limits if need be. And most importantly, I think, encourage modders to do a "pay what you want" system as well.

4) Possibly the biggest one for me: the games that allow this need to be better at running many, many mods at once without just winking out of existence when there's a tiny little conflict. Crash-to-desktop is a complete and total failure of a game to work properly, and it's the biggest showstopper there is.

There are countless community-made tools out there for Bethesda's five main modding games (Morrowind, Oblivion, Skyrim, Fallout 3, and New Vegas) that have desperately tried to make bunches of mods in these games run stably together. These tools are hard to use and they're not always successful. That functionality needs to be completely seamless and it needs to start going into the base game or a core tool that ships with the game.

I'm very serious about this bit with crashing. Free mods that cause the game to crash are one thing. Mods that cost money that also crash the game when they are run together? Not going to go well. But who's fault is it? To me, the original game itself is the biggest culprit. Let's put it this way: if a mod causes an error that causes your whole game to crash to desktop instead of do something less drastic (like disabling the mod, reverting to a previous point, or at the very least TELLING YOU WHAT HAPPENED TO CAUSE THE CRASH INSTEAD OF LEAVING YOU SHAKING YOUR HEAD AND HAVING TO READ THE INTERNET ON WHAT MODS ARE INCOMPATIBLE WITH WHAT FOR FOUR HOURS - not that I've had to do anything like that of course), that's a failure on the part of the game's developers. And if modding is something that is a key part of your game like it is the PC copies of Bethesda games, then a crash-to-desktop due to a mod issue is nearly as much of a critical failure as a crash-to-desktop on a vanilla, non-modded copy. And there should be a moral imperative for the developers to fix it if mods are something that studio wants to make money from.

If you're going to profit off of a thing, you need to support that thing for its users properly. Pretty simple creed.

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Star Wars Battlefront Reveal Today

By Jeff Buckland, 4/17/2015 6:16 AM

The Episode VII: The Force Awakens trailer yesterday was pretty great, huh? Well, EA and DICE are going to be revealing the new Star Wars Battlefront later today at 10:30AM Pacific Time.

Keep this site handy.

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Next Deus Ex Revealed

By Jeff Buckland, 4/7/2015 8:19 PM

The next cover of Game Informer Magazine has been revealed after a leak earlier today: Deus Ex: Mankind Divided. The game again stars Adam Jensen and sends him all over the world in style with similar art and design as we saw in Human Revolution, but this time apparently tweaked with tougher gameplay that again focuses on the choice between stealth and violence. Looks great - can't wait for the E3 demos.

Update: The trailer has been released. This is on Sony's channel but the game's coming to PS4. XBox One, and PC.



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PCGamer Has Had Enough

By Jeff Buckland, 3/29/2015 12:37 PM

Andy Kelly over at PC Gamer put up a list of stupid little things (some not so little, really) that he's has enough of in video games. Obviously some are PC-specific, but many can be applied to console games, too. I agree on nearly all points and will add one:

  • I've had enough of a game showing my character do something in a cutscene that I can't make the character do during the game. Put it in the game, not in a cutscene, and make it something I get to control.


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Valve Sort-of-Wows at GDC

By Jeff Buckland, 3/5/2015 4:34 PM

It's hard to really expect Valve to announce much these days. SteamBox/Machines seemed to kind of go nowhere, that turntable-looking controller seemed to go back into hiding, and Half-Life 3... still no announcement, no actual evidence it's being made yet. But Valve came out kicking at GDC with dates for SteamMachines and the controller, and debuted a virtual reality headset that, unlike the Oculus, allows you to make in-game/simulation movements (not just looking around) by moving while wearing the headset.

Will it change VR? Let's dive in...

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GTAV PC Delayed Again, Now Until April

By Jeff Buckland, 2/24/2015 10:23 PM

Is something going wrong with the PC port of Grand Theft Auto V? First, the Xbox One and PS4 versions came out last fall without much of a mention what was going on with the PC port, then it got announced for February, then it got moved to March with less than two weeks to go until its release date, and now it has been delayed again, this time until April. Depending on the mindsets and methodologies of the developers, this means that either the game's being perfected in ways past PC GTA games haven't been polished upon release, or it's just a mess and they're frantically trying to clean up.

Either way, at the very least, these repeated month-long delays are something that from a distribution and publisher standpoint, you can only get away with on PC, since the game's set almost entirely (if not completely entirely) for digital-only distribution. There likely won't be any discs to press, no worldwide shipment, no console manufacturers' or retailers' demands or expectations. (If you've seen the list of new releases on Steam, it's pretty clear Valve doesn't need to care about any one game coming out on time anymore.)

So sure, they can get away with it there, but will fans think something's amiss? And if a few things are wrong with the port, will these delays cause PC gamers to get out the pitchforks and hate on what might just be a mostly-serviceable port?

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